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Archive for April, 2009

FREE Web 2.0 Icons for your application

April 26th, 2009 No comments


Here is a great post were you can download some nice icon packs that you can use inside your web applications.

Source: http://pirvulescu.wordpress.com/2009/04/25/free-web-20-icons-for-your-application/

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Adobe Stratus

April 5th, 2009 No comments

Flash Player 10 and Adobe AIR 1.5 introduce a new communications protocol called the Real-Time Media Flow Protocol (RTMFP). The most important features of RTMFP include low latency, end-to-end peering capability, security and scalability. These properties make RTMFP especially well suited for developing real-time collaboration applications by not only providing superior user experience but also reducing cost for operators.

In order to use RTMFP, Flash Player endpoints must connect to an RTMFP-capable server, such as the Adobe Stratus service. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints. Unlike Flash Media Server, Stratus does not support media relay, shared objects, scripting, etc. So by using Stratus, you can only develop applications where Flash Player endpoints are directly communicating with each other.

Flash Player is already the market leader in online video distribution over the web. With the introduction of RTMFP and advanced media compression technologies, Flash Player 10 is well positioned as the leader in real-time communications as well.

With Adobe Stratus you can build:

* A video chat application
* Multi-player games
* Voice Over IP

Source: http://labs.adobe.com/technologies/stratus/

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C or C++ to AS3 with Adobe Alchemy

April 2nd, 2009 2 comments

Alchemy (formerly referred to as FLACC) is a project from Adobe that allows users to compile C/C++ code that is targeted to run on the open source ActionScript virtual machine (AVM2). The C/C++ code is compiled to AS3 as a SWF or SWC that runs on Flash Player 10 or AIR 1.5. Alchemy is primarily intended to be used with C/C++ libraries that have few OS dependencies. The generated content is within the security constraints of the AVM.

Macintosh Requirements:

  • Alchemy Toolkit Package for your operating system
  • XCode 2.4+
  • Flex 3.2 SDK
  • Flex Builder or Flex SDK setup to target compilation for Flash Player 10

Windows Requirements:

  • Alchemy Toolkit Package for your operating system
  • Cygwin with the following packages installed
    1. Perl
    2. zip
    3. gcc / g++
  • Java
  • Flex 3.2 SDK
  • Flex Builder or Flex SDK setup to target compilation for Flash Player 10
  • Alchemy is a research project that allows users to compile C and C++ code that is targeted to run on the open source ActionScript Virtual Machine (AVM2). The purpose of this preview is to assess the level of community interest in reusing existing C and C++ libraries in Web applications that run on Adobe® Flash® Player and Adobe AIR®.

    With Alchemy, Web application developers can now reuse hundreds of millions of lines of existing open source C and C++ client or server-side code on the Flash Platform. Alchemy brings the power of high performance C and C++ libraries to Web applications with minimal degradation on AVM2. The C/C++ code is compiled to ActionScript 3.0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1.5.

    Alchemy is primarily intended to be used with C/C++ libraries that have few operating system dependencies. Ideally suited for computation-intensive use cases, such as audio/video transcoding, data manipulation, XML parsing, cryptographic functions or physics simulation, performance can be considerably faster than ActionScript 3.0 and anywhere from 2-10x slower than native C/C++ code. Alchemy is not intended for general development of SWF applications using C/C++.

    Source: http://labs.adobe.com/technologies/alchemy/

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